The audio files in this folder help provide the interactivity and immersion that AGHTM is striving for. The large number of voiceover files in this folder can be grouped by function. Many of the audio files have versions for each of the five default pickup zones (ALPHA through ECHO), plus the final destination, Olympia Base.
The file names indicated below use the placeholder [WAYPOINT] which is meant to represent pickup locations ALPHA through ECHO and Olympia Base. Any of these files will have versions for ALPHA through ECHO. However, due to the logic in the script, not all groups of audio files have versions for Olympia Base. This is expected. All necessary files are listed.
This audio is played after passengers are picked up at a location and departure clearance has been requested by the player.
Audio: "Copy Easy Rider, You are clear to depart."
This audio is played after the player signals their approach to a pickup location.
Audio: "Copy Easy Rider, You are clear to land."
This audio is played on mission start and begins the mission instructions stage.
Audio: "Olympia Base, Easy Rider is checking in for Transport duty."
This audio triggers after the transport portion of the mission has been completed by the player and signifies the final step in the AGHTM process.
Audio: "Copy that. Easy Rider checking out."
This audio file plays immediately after departure clearance has been granted and represents the current location being completed and the next step being activated. This does not apply to the final destination as departure clearance is neither requested nor granted.
Audio: "Roger [WAYPOINT], Easy Rider out."
This audio file plays when the player uses the radio menu to signal their approach once within 3NM.
Audio: "[WAYPOINT], Easy Rider, Inbound for Transport"
This file plays at the final destination, once the user lands in the designated landing area trigger zone, and remains landed for 10 seconds without cancelling the landing sequence. Cancel events are covered under the
Script Functionality page of this documentation in the On Final Landing at Destination section.
Audio: "Welcome back Easy Rider... Hope your flight was enjoyable... Shut down and come and join us in the mess for some chow."
This audio file triggers when the player uses the radio menu button to signal their pickup of passengers at the current location. This also requests departure clearance.
Audio: "[WAYPOINT], Easy Rider, passengers are aboard. Awaiting departure clearance."
This audio is played immediately after the player checks in and is the first step of the mission instructions stage.
Audio: "Copy Easy Rider"
This audio file summarizes the number of pickups in the current mission and gives the player information about what their role is in the mission. The default version of this file "Start3.ogg" covers missions with the full five pickup locations. If your mission does not use all five pickup locations, you can substitute the appropriate version of this file in to match the text messaging displayed on the screen. There are versions of this file for 1, 2, 3, 4, and 6 pickup locations. The number of pickups in the file is indicated after the underscore in the filename.
Audio: "Today's transport has [NUMBEROFPICKUPS] pickups scheduled. You will go to each station and pick up the passengers who will be standing by."
Instructs the user to start up the aircraft and proceed to the first location. This marks the end of the instructions stage. The mission will proceed once the player arrives at the first location.
Audio: "Start up and proceed to Alpha Station"
This file informs the player how to use the radio menu buttons to signal their approach so the mission can proceed.
Audio: "When you are within 3 NM, be sure to use the radio menu to announce your approach, or the mission will not proceed."
This file informs the player how to use the radio menu buttons to signal their pickup so the mission can proceed.
Audio: "After you land at each station, wait a minute or two, then announce that the pickup is complete using the radio menu. This will make the mission proceed."
AGHTM intentionally does not check to see if you are landed at a specific location before allowing you to signal the pickup. There are several reasons for this that we will not go into. It seemed to make sense to do it this way to make the script more flexible and to cut down on the complexity of the script logic.
As such, there is potential for players to game the system and signal a pickup as long as they are within the designated trigger zone without actually landing. This was done so a player could opt to practice hot pickups if they so chose, by hovering over the pickup area and signalling the pickup.
This audio message informs the player that should they choose to cheat, it is on them, and the only person they are cheating is themselves. We dont really care if you cheat. The idea is to give you an environment to do a multitude of things that may not have been anticipated when AGHTM was written.
Audio: "We're on the Honor System here. Only announce the pickup if you are landed in the designated area, and stable enough for passengers to embark."